AI Insights · Timothy · October 2021
Top 5 Disney Games in UAE Q3 2021: Performance Overview
Discover the performance trends of the top 5 Disney games in the United Arab Emirates for Q3 2021, including key metrics like downloads, revenue, and active users.
In the third quarter of 2021, the top 5 Disney games in the United Arab Emirates displayed varying performance trends in terms of downloads, revenue, and active users. This analysis, based on data from Sensor Tower, provides a comprehensive overview of these metrics across a unified platform.
MARVEL Future Revolution, published by Netmarble Corporation, saw an initial surge in weekly downloads, peaking at around 23.9K in the week of August 23. However, downloads gradually declined to approximately 1.2K by the end of September. Revenue followed a similar trend, starting at $2K in the week of August 23 and fluctuating to a high of $6.4K in the week of August 30 before stabilizing around $2K towards the end of the quarter. Active users decreased from 18.3K in late August to about 4.4K by the end of September.
Disney Coloring World by StoryToys Limited experienced relatively stable weekly downloads, with numbers fluctuating between 761 and 1.3K. Revenue remained modest throughout the quarter, ranging from $140 to $456 per week. Active users showed a consistent pattern, maintaining a range from 3.3K to 4.2K.
Marvel Contest of Champions, developed by Kabam Games, Inc., saw weekly downloads peaking at around 1.8K in the week of August 23 but gradually declining to 516 by the end of September. Revenue showed more variability, peaking at $17.4K in late June and maintaining figures between $6.7K and $10.9K throughout most of the quarter. Active users saw a decline from 4.4K in late June to around 2.5K by the end of September.
Disney Magic Kingdoms, published by Gameloft, experienced a peak in weekly downloads at 1K in early September, followed by a decline to around 322 by the end of the month. Revenue trends remained modest, peaking at $399 in early September and fluctuating between $73 and $399 throughout the quarter. Active users increased from 1.2K in late June to 1.7K by the end of August before declining to around 1.1K by the end of September.
MARVEL Future Fight, also from Netmarble Corporation, had stable weekly downloads, ranging from 312 to 847. Revenue showed notable peaks, reaching $2.7K in early August and $2K in early September, with more moderate figures in other weeks. Active users remained relatively stable, fluctuating between 6.7K and 8.4K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.